News
CMIVFX - Cinema 4D Sculpting Vol 1
cmiVFX has released Maxon C4d Sculpting Volume ONE with Pavel Zoch. Sculpting is an amazing new feature of C4D, but it´s not only for painting details. It?s the best feature for everybody who needs make his own organic models, with correct topology, suitable for advanced animations and so on. The Sculpting is a magic feature that can eliminate one of two major modeling tasks. The standard modeling approach needs correct and well placed topology for a nice model. The sculpting context makes work much easier, because you can be creative first, design your character and then solve the topology accordingly to the shape of the character afterwards. Being able to disregard topology concerns until the model is complete is a huge advantage for artists. This new Maxon C4d Sculpting lesson will change the way you view modeling. | more...
Novartis
I've made for a czech advertising agency two shots of two Novartis company products (Otrivin) | more...
Aleš Kubovič on board
Some very important info. Aleš Kubovič, an amazing VFX and CINEMA 4D artist is on board! Welcome Alexin! | more...
M4D uses my picture on the mainpage!
M4D.info - A home of mentalray and Iray renderers for CINEMA 4D uses my picture which I've made in Iray for CINEMA 4D! | more...
Cinema 4D Everything Volume 3
cmiVFX has released their THIRD video of the C4D EVERYTHING series. Welcome to the final volume of the "C4D EVERYTHING" series. Pavel Zoch herein offers even more methods of modeling and then proceeds deep into UV mesh editing. Then with the help of Arroway Textures he textures, lights and renders the final product. While the hero of this series is a delightful Early Rider wooden child's bicycle, this is not the point of the teaching here. The overriding thrust of this series is to take an abject beginner in 3d all the way to production quality readiness within Maxon Cinema 4D. Volume three covers the most common modeling pipeline in production. Box modeling and point-to-point modeling are a staple of studios around the world. BUT WAIT, THERE'S MORE! The modeling portions of volume 2 and 3 have a running theme, "Model with UV's in mind". Whatever modeling technique is taught, each is tweaked to be optimal for the eventuality of UV mesh creation. The larger portion of this lesson aims at UV mesh editing. No matter how good a modeler you are, if you cannot manipulate the UV's correctly then your texture maps will never look as good as they could. This is NOT a primer on UV's, but rather a full, deep course. The hero provides the opportunity to teach the solutions to the majority of UV tribulations. The instruction offered in this single volume will enable the viewer to handle the majority of production tasks. | more...
Cinema 4D Everything Volume 2
cmiVFX has released their SECOND video of the C4D EVERYTHING series. In this volume you will dive deep into the modeling features of C4D. Often modeling is done with simple 'push pull' techniques. Here you will learn to use deformers to create what you imagine. Deformers can be an extremely powerful tool in modeling. Pavel walks you through an exploration of how deformers can speed your workflow and provide a non-destructive alternative. | more...

